Program Objectives
The program is designed to build a strong foundation in game design, art, and development through structured learning and hands-on practice. It focuses on developing practical skills, creative thinking, and an understanding of real-world game production workflows.
Key Objectives:
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Foundation in core concepts in drawing, design, art, and storytelling workflows
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Build a strong understanding of game design, player experience, and gameplay systems
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To design and implement basic level design concepts including layout, player flow, and interaction
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Develop practical skills in asset creation, game engines, and programming basics
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Introduce production workflows including planning, iteration, testing, and delivery
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Familiarize students with team-based development and role-based collaboration
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Guide students to develop a playable 2D/3D game prototype as part of project-based learning
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Introduce version control and structured project workflows used in development teams
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Provide exposure to advanced technologies such as photogrammetry, motion capture, and virtual production workflows (introductory level)
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Enable students to create small playable games and production-ready assets
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Support portfolio development through progressive, project-based learning
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Prepare students for entry-level roles aligned with industry expectations
